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To be fair, the assets are really well done and (shocker!) could be used in an actual game! So in case somebody (including you) will want to make an underwater themed game - you’ve already done at least half of the work :D

But in case you want me to actually cavil, I’d say learning subpixeling is a good start to making your animations look cooler and smoother! (Truth is, you won’t need to re-do all your animations! Just add some inbetween frames and learn how to imitate <1px movement)

(My first attempt at replying didn't go through, so I am trying again) Thank you! I tried my best to make something functional, rather than just to look at. I have always been fond of the old "choppy" NES animations (think Castlevania, Metroid, the original Super Mario), so I tend to do the least amount of frames possible. Learning how to subpixel is definitely something on my to-do-list!